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TEXTMSG.XCL
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1991-11-17
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COMPASS
Please enter a direction: N
NW NE
W + E
SW SE
S
~
VAULT
This is the Royal Vault of Camelot
where thou art surrounded by wealth
unimaginable...coins, jewels, priceless
works of the craftsman's art. Not much
of it belongs to thee, however, as thou
art reminded by the presence of the
Headsman honing his axe in one corner.
~
SORRY
"I am most sorry," sayeth the gatekeeper, "but there are already five and
fifty Lords and Ladies in the realm. Mayhaps thy sysop would dismiss some
of the riffraff if thou wouldst ask. Now, alas, I must refuse thee entry!"
~
PLOWSHARES
The inhabitants are reluctant to yield the fruits of their hard
labours. They boldly attack carrying picks and hoes, and some
attempt to beat their plowshares into swords. One bold peasant
even takes a swing at you with a leg of mutton!
~
HOWTOWIN
For thy kindness to an old man, I will allow thee a chance to win a
talisman to protect thee from certain varieties of harm. But first, thou
must answer two questions correctly, and then find thy way out of my caves.
~
DONTFAIL
If thou shouldst fail, thou shalt lose whatever potions thou might now
possess and thou mayest not visit my caverns again today. Dost thou agree?
~
WAYOUT
It is now time for you to find your way out of my caverns. You have
ten guesses in order to escape with your prize. If you fail, you shall
be spirited out and will be stripped of all charms you own.
You may try (U)p, (D)own, (L)eft, or (R)ight. Good luck!
~
DRAGONSPOOR
You struggle with mixed emotions as you discover your opponents are
already slain! Finding dragon spoor, you choose not to seek vengeance.
~
CAPTURED
Thy opponent hast captured thee! But
never fear, thy friends ransom thee with
thine own money! Thy purse, thy potions,
and thy vaulted cash go to the victor, but
any fiefs thou ownest are still thine.
Thou art finished for today.
~
HONORKING
Thy vassals wish to honor thee, Majesty, and throw a feast.
But alas!, there are no knights here with which you may do battle.
~
BEATEM
They are no match for thy experienced warriors, however.
and they soon bend their knees to Your Worship.
~
OKTERMS
The terms of the joust have been agreed upon. The victor will be the winner
of the best two out of three. Now all that remains is to select the method
of battle. You may (J) joust
or choose (H) hand-to-hand combat.
~
UPTHINE
Intoxicated by the thrill of battle, you attack, heedless of your losses.
Thy lone remaining knight looks at you in amazement, and tosses you his
sword. "Up thine!" he shouts, spurring his horse away from the foray.
~
ROUNDUP
Your knights scatter in panic, but a fierce blast of your horn rallies
them to a more orderly retreat. With the enemy at your back, you attempt
to lead your troops to safety.
~
ARMS
Your opponent arrays before thee a selection of arms, and goes off
in secret to arm from a like collection. Not knowing which items thy
enemy might choose, you deliberate carefully before making your decision.
~
CHOOSE
Which will you choose? (1) A Mace and Dagger
(2) A Net and Trident
or (3) A Sword and Shield
Select 1, 2, or 3 :
~
GNOME
What a shame. You are led out by a wrinkled gnome who demands your
amulets in return for helping you find your way to Excalibur!
~
SENTENCE
Wouldst thou (D)ismiss the charges without penalty
(F)ine the plaintiff 500 pieces of gold
for slander and dismiss the charge
or (I)ssue a warrant for the arrest of the accused
so that he may be tried by his peers?
~
KINGSTATES
The rascal shalt be brought before thee upon
next arriving in Camelot, Your Grace.
Please enter a statement of the accused's crimes and thy comments
for the public record, Your Highness. Four lines or less of
75 characters per line are required by common law.
~
FOURLETTER
Thou art escorted ignominiously to the
exit. Your pursuer spits on the earth
and shouts four-letter words after thee
...COME BACK WHEN THOU HAST MORE!
~
HUNT
Searching the city wilt cost thee 100 gold coins and five moves, Your Grace.
Even so, we have only a fifty-fifty chance of uncovering a noble, if there
be one here at all. Art thou certain thou wishest to proceed? (Y/N)...
~
PIGEONS
The peasants are overwhelmed by your
generosity, and discuss erecting a
statue in your honor at the place where
the pigeons gather. Thou mayest collect
~
OLDGUARD
A harried looking old guard with a tarnished sword and a scribener's
feather behind one ear dripping ink onto his worn mail vest, addresses you:
~
WHINER
Thou hast already placed a grievance upon the docket. It must be settled
'ere thou canst file another. Art thou an habitual whiner? Begone!
~
SHAMED
Embarrassed, you flee from the hall, as the other nobles laugh loudly
and make sport of you. You arrive on the streets of Camelot in disarray.
~
MUTTERING
hall, hearing the officer muttering beneath his breath about "evil moods"
and "foul temper", and something about not getting any last night.
~
NOSUCH
There is no such person in the kingdom! Bah! You waste my time.
Guards! Away with this scoundrel!
~
ALLGONE
Thou hast used all of thy moves.
Our ruler growest weary of thy company.
Thou art escorted to the border in disgrace.
Pssst...our ruler hast a short memory
Come back on the morrow.
~
MAJESTY
Please excuse thy humble servant for not recognizing thee sooner.
Of course, as ruler thou art not permitted to capture fiefs, but thou
mayest otherwise indulge thyself to thy heart's content!
~
ALERTGUARDS
Your alert guards have distibuted your potions amongst themselves and hidden
them in their breechclouts, where they are not discovered by The Taxman.
~
KLUTZ
Your guards attempt to conceal your potions from The Taxman, but one clumsy
oaf drops one to the ground and it shatters. The Taxman orders his men to
strip search your retinue. They obey a bit too eagerly for your liking.
~
TOOMUCH
Your Grace! We cannot tax this much! Our very palace servants would rise
against us in revolt! How would we get dressed? How would we eat?
~
SLEGEND
P=plains M=mountains D=deserts
F=forests C=cities S=swamps
@=Your fiefs blank=unexplored
~
LEGEND
P = plains M = mountains D = deserts
F = forests C = cities S = swamps
@ = your fiefs blank = unexplored territory
~
BEGGAR
A wrinkled old beggar limps up. You do not espy him until you nearly
bowl him over. You move to give him the back of your hand, but he looks
up at you plaintively, and boldly asks, "Prithee spare a piece
~
GAMEALTERED
The registration information for this game does not agree
with the originally registered version! If there is an
error, please contact the author for a correction.
~
ENTERIT
Thou mayest now enter up to four lines
with a length of 40 characters per line.
Thy seal will be affixed automatically.
~
JUSTAWEEK
Sorry, but public messages can only be
posted for one week. You must repost if
you want to keep this message alive.
~
JUSTAMONTH
As thou wishest! But I remind thee that
messages can only be saved for 30 days.
~
TOOOLD
I'm sorry, but the message is over 30
days old, and must be deleted. I suggest
you make a copy of the message now by
performing a printscreen if you want to keep it.
~
HIREATHIEF
You approach the cutpurse, who cringes at the sight of your armament.
Allaying his fears, you make him a proposition: If a certain nobleperson
were to appear within the boundaries of any city during either of two
selected turns on their next logon, and if perchance a cutpurse could snag
the purse of that nobleperson, it could possibly be arranged that the
~
THIEFACCEPTS
I couldst not do the deed in Camelot; it is too well guarded. If thy quarry
were to be found in any other city in the kingdom at the appointed time,
the deed could perhaps be done. But for my trouble, in the event that
the fates are not kind, I must beseech thee to grant me two hundred gold
coins, expenses being such as they are.
~
DENOFTHIEVES
You have entered the den of spies and
cutthroats. A man in expensive garb
indulges in a pinch of snuff from a
jewel encrusted box, and asks if you
would be interested in meeting with his
~
NOBLEBIRTH
of noble birth!", snaps the dandy. "Ah, I
crave pardon! I see thy meaning now. The
information thou desirest will cost thee 500
gold coins, and if thou dost not spell the
name correctly, I grant no refunds. Be certain!
If not sure of the name, refer to the Royal
Pecking Order".
~
MAPBRIBE
Your Grace, the mapmaker saith that the
knowledge thou seekest is confidential
but since he is short on ink right now,
he might whisper something for 200 coins.
Dost thou accept?...
~
FORFREE
Your Grace, I can give you that information
for free! A rider came in today with
word from thy guards. That fief is
thine, and here are the vital statistics :
~
HEROES
The finest heroes in the kingdom stand prepared to prove their prowess!
Thou must wager 25 gold pieces if thou wishest to issue a challenge,
but the prize thou canst win will mayhap make it worth the risk!
Thou mayest joust 12 times or until thou hast lost 5 times in succession.
~
STUNNED
There is stunned silence, the Headsman jerks upright
and turns to glare at you with a twinkle in his one
good eye. "Your Grace!" saith the scribener, "Please
do not joke, the Evil One hast no sense of humor."
You are hurriedly escorted to the door.
~
RUFFIANS
You gird your loins, and step toward the ruffians. The
surly thugs are not disposed toward conversation, but one
of them mumbles that he would not draw steel on ANY noble
for less than 75 gold coins, except for sport. (Luckily
for you he isn't interested in sport at the moment.)
~
DRAGONTIRES
The dragon tires of thy annoying jabs, becomes angry, and charges directly
at you. Quickly throwing aside the sword and raising a lance, you lean to
one side to avoid her fiery breath. Snapping at you with huge teeth, the
fearsome beast forgets herself, and runs headlong into your javelin.
Her huge heart is punctured; thick blood issues forth to fall steaming
onto your armor. The beast quivers; your lance snaps as she falls dead.
~
FEARSOME
A fearsome struggle ensues. You smell the stench of the burning hair on
your horse's mane. You hear cries of desperation, and are surprised to
discover that they are coming from you. Your lungs become inflamed from
breathing the superheated air, and you are blinded by sweat and blood.
Reluctantly, you withdraw into the shelter of a ruined roadside chapel to
~
DRAGONCOMES
Your staunch knights rally about. The dragon senses the presence of an
enemy, and soon discovers thee. You sally forth to meet her charge
~
FOLLY
A voice booms out from thy opponent's camp, saying thusly:
"IT IS FOLLY TO CHALLENGE THE FINEST KNIGHTS IN THE KINGDOM. BEWARE!"
~
RETREAT
Your aide arrives with his report. Battle scarred and shamefaced, he
describes the damage to your forces during the retreat...
~
BONEYARD
temporarily out of its path, but you must soon choose between flight and
battle. The land about you is devastated, and bears little resemblance to
its description on your maps. Countless bones are strewn about your feet.
You know that by slaying the dragon, you would become the new ruler of the
kingdom, but the behemoth's foul stench causes you to keep your distance.
~
INN
You and your retinue find an inn within the city
where you are made welcome. You perform a few
favors for the innkeeper in return for lodging and
meals, warning him to keep your presence a secret
if he values his life. You wine and dine merrily
as you formulate your plans.
~
FLAYED
You have the scout stripped and flayed
for dereliction of duty, then dump him
into a pit of salt, leaving him to
reflect upon the error of his ways.
~
NOLEADERS
You find yourself in a city without leadership, and the peasants live in
squalor. Pity overcomes you, and you donate a fourth part of your purse
to relieve their poverty.
~
SCOUTLATE
The scout is late, and has cost you
an extra move. He comes back drunk and
well fed, and smelling as though he had
been wenching. Somehow you manage to
discover that he had found the village of
~
MANYKNIGHTS
You find yourself in a city strictly ruled by the military, with nearly as
many knights as there are peasants! Infuriated by the lack of a treasure to
support the crown, you conscript a tenth part of them into your service.
~
KEEPYOURPURSE
a note which reads "Thy gold would have been forfeit,
but for thy kindness to my old father. Be wary, however,
next time thou dost travel through a forest!"
~
300GP
that it contains 300 new gold coins, and a note
which reads "Thy kindness to my old papa hast been
repaid, but be wary when next thou travel in the forest!"
~
ABANDONED
abandoned here and would seek employ with thee.
They desire no money now, only standard
knights wages of 10 gold pieces per day.
~
ENTERNAME
Enter your name only, not your title, as that hast been already recorded.
It must be 3 to 30 characters long, with no leading or trailing spaces.
Please enter thy name as thou wouldst have it known to thy peers.
~
GAGGLE
As you enter the town, you see a gaggle of harlots displaying their
wares in a line of second-story windows. From the window sills hangs
a large banner saying :
~
BLEWIT
Sorry, thou hast blown it.
Thy potions and amulets are gone.
Bother me no farther this day!
~
COST100
It will cost thee one hundred knights of thy retinue to make this region
free of bandits for as long as thou art on the throne.
Is this thy decree, your highness? (Y/N)
~
BLACKMENU
(H) Hire a Cutpurse or Mercenary
(K) Hire or Sell Knights
(P) Purchase Traveling Potions
(R) Return to the Questing Menu
(?) Toggle Expert Mode On/Off
~
WHATMSG
If thou wishest, I will deliver a message to thine enemy
upon the successful completion of our mission.
Enter a message of not more than 75 characters (<CR> for no message)
~